New Super Mario Bros Wii Rom For Dolphin

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Download New Super Mario Bros Wii ROM for Nintendo Wii(Wii ISOs) and Play New Super Mario Bros Wii Video Game on your PC, Mac, Android or iOS device!

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We've already had 11824 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2019 and January 2020 Progress Report.
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New Super Mario Bros. Wii

Developer(s)Nintendo EAD
Publisher(s)Nintendo
SeriesSuper Mario Bros
Platform(s)Wii
Release date(s)AUS November 11, 2009
NA November 15, 2009
EU November 20, 2009
JP December 3, 2009
TW July 3, 2010
KO August 7, 2010
Genre(s)Platform
Mode(s)Single-player, Co-op (4)
Input methodsWii Remote, Wii Remote + Nunchuk
Compatibility5
Perfect
GameIDsSMNP01, SMNK01, SMNE01, SMNW01, SMNJ01
See also..

Dolphin Forum thread
Open Issues

Search Google
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New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.

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  • 2Enhancements
  • 3Configuration

Problems

There are no reported problems with this title.

Enhancements

IR > 1x Banding/Pixelated Shading

At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on 'Force Texture Filtering' to resolve this.

Anti-Aliasing Visual Defects

Using Anti-Aliasing can cause visual defects. Refer issue 11698.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Anti-AliasingNoneAnti-Aliasing creates graphical issues
Force Texture FilteringOnFixes shading when IR > 1x

Version Compatibility

The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11824(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

New super mario bros wii rom for dolphin

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
Ishiiruka-483Windows 8.1Intel Core i7-4790k @ 4.5GHzNVIDIA GeForce GTX 760New Super Mario Bros Wii @ 60FPSboooi
r6249Windows 7Intel Core i7NVIDIA GeForce GTX 460Good
r6452Windows 7Intel Core i5ATI Radeon HD 5730Very Good (60 frames in HDD)
r6569Windows 7AMD Phenom II x4 955 @ 3.7GHzATI Radeon HD 5770Awesome
r6569Windows 7AMD Phenom II X2 550 @ 3.1GHzATI Radeon HD 4850Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration
r6871Windows 7Intel Core 2 Duo E5500 @ 2.8GHzATI Radeon HD 5670Awesome
r6871Windows 7Intel Pentium Dual Core @ 3GHzNVIDIA GeForce GT 440Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game.Brunn0121
r6907Windows 7 SP1Intel Core i7-2720QM @ 3.3GHz)NVIDIA GeForce GT 540250% with hyperthreading, 260% without hyperthreadingpeter.poetzi
r6950Windows 7Intel Core 2 Quad Q9550NVIDIA GeForce GTX 275Excellent
r7228Gentoo LinuxIntel Core 2 Duo @ 2.4GHzNVIDIA GeForce 9600playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level
r7319Windows 7Intel Core 2 Duo E6600 @ 3GHzNVIDIA GeForce 450 GTSWork extremely well, but the blue coins bug is still there. 60FPS
r7357Mac OS X 10.6.6AMD Athlon 64 X2 4000+ @ 2.1GHzATI Radeon HD 4650Playable: 40-60FPS, OpenGL plugin and recommended settings.
r7409Windows 7Intel Core 2 Quad Q9550 @ 3.8GHzNVIDIA GeForce 9600 GTFully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)GothicIII
r7449Windows 7Intel Core 2 Duo E8400 @ 3.6GHzNVIDIA GeForce 8800 GTFully playable: EFB->Texture runs very well (without rotating coins)LynxOfTime
r7483Windows 7Intel Core 2 Quad Q8300 @ 3GHzNVIDIA GeForce 9500 GTWorking perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.Rafaello Fareday
r7484Windows 7Intel Core 2 Duo E8500 @ 3.32GHzNVIDIA GeForce GTX 460Very Good RAM 8GB DDR 3 1600MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable)step1978
r7551Ubuntu 11.04Intel Pentium E2180 @ 2GHzNVIDIA GeForce 210Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in 'Other' except for Disable Lighting.0ubuntu0
3.0Windows XPIntel Core 2 Duo @ 2.4GHzNVIDIA GeForce 320MNear Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!Tyro
3.0Ubuntu 10.10AMD Phenom II X3 720 @ 2.94GHzNVIDIA GeForce 8800 GTFull frame rate almost the whole game.Keller999
3.0Mac OS X 10.7Intel Core i7 @ 3.4GHzAMD Radeon HD 6970MPerfectionnimatoed
r7670Windows 7Intel Core i5-2500K @ 4.1GHzAMD Radeon HD 6850Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue.MegaJump
r7683Windows 7Intel Core i5-2400S @ 2.5GHzAMD Radeon HD 6750MiMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55FPS, all working fine and fast including rotating coins .Baltim
r7695Windows 7Intel Core i5-430M @ 2.27GHzATI Radeon HD 5450Slow,72% speed, Graphics 100%,playable.IguanaMasterz
3.0-235Windows 7Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 560 TiFully playable ~60FPS dx9 no crashes/little sound glitchesFabolous
3.0-373Mac OS X 10.7.2Intel Core i7-2675QM @ 2.2GHzAMD Radeon HD 6750MFull speed 60FPS. Occasional crackling noise that goes away with a restart.jedivulcan
3.0-376Windows 7AMD FX 8120 @ 3.8GHzAMD Radeon HD 685060FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3DSleepsong
3.0-376Windows 7AMD Phenom II X4 965 @ 4.2GHzAMD Radeon HD 6870Smooth 60FPS, no Errors, perfectly playable
3.0-415Mac OS X 10.6.8Intel Core 2 Duo @ 2.13GHzNVIDIA GeForce 9400MRuns really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.Ac
3.0-419Windows 7AMD Athlon II X4 640 @ 3GHzAMD Radeon HD 567060FPS running in 1600x900bruckxd
3.0-421Windows 7AND Phenom II X4 @ 3.83GHzNVIDIA GeForce GTX 560 TiRuns at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45FPS when set to RAM, but fixes the coin problem. I'll take 60FPS over rotating coins.AgainstYourthought
3.0-702Windows 7AMD A6-3650 @ 2.6GHzNVIDIA GeForce GTX 56060FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAMTaZze
3.0-715Windows 7Intel Core i5 @ 2.8GHzIntel HD Graphics 3000Almost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40.. it's even slower :(Andreas Specht
3.0-716Windows 7Intel Core i7-2600K @ 3.9GHzNVIDIA GeForce GTX 560 TI60FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35FPS, with EFB RAM + enable cache it can keep 60FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)Andreas Specht
3.0-754Windows 8Intel Core i7-2600K @ 5.047GHzNVIDIA GeForce GTX 460PerfectRoger Carvalho
3.0-896Windows 8Intel Pentium e5555 @ 3GHzIntel GMA X4500Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)
3.5Windows VistaIntel Pentium 4 @ 3.2GHzIntel GMA 82945G Express ChipsetOnly 17~25FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.Wiigeek336
3.5Windows XPIntel Core 2 Duo E4400 @ 2GHzATI Radeon HD 4650Very playable! Normally, I get 40 - 60FPS (50 almost all time). In the map, the speed drops to 45FPS, and the speed goes to 73%.DmitryN
3.5Windows 7AMD Athlon II x2 270 @ 3.4GHzNVIDIA GeForce GTX 650tiEFB copies to texture blue coins not visible but playing in full speed 60FPS all levels and worlds when I turn of framelimit game play at AVG 90FPS! its much better on win 7 then win xpMirocroatia
3.5-367Windows 7Intel Core i7-2600K @ 3.4GHzNVIDIA GeForce GTX 560 TiDolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler

General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9

Enhacements: Auto (Multiply ..) (but even with 4xNative works 60+ FPS !!!); AA:None; Anistropic 16x; Scales EFB Copy [ON]; Force Texture Filtering [ON]

Hacks: Ignore Format Changes [ON]; EFB Copies -> RAM (Enable Cache [OFF]); External Frame Fuffer: Disable [ON]; Other: Cache Display Lists [ON], OpenMP Texture Decoder [ON]

Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)

3.5-514Windows 7Intel Core i7-2670QM @ 2.9GHzNVIDIA GeForce GTX 560MFull speed with animated textures at certain settings.
  • Use Direct3D11 Backend and JITL recompiler for highest possible performance.
  • To get animated coins, enable 'EFB Copies' to 'RAM', set 'Texture Cache' to the middle, and turn on 'Cache Display Lists'. Make sure that 'OpenMP Texture Decoder' is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
  • To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.
vgf89
3.5-1031Windows 7Intel Core i5-3570KAMD Radeon HD 7950Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels. Perfect sound output using DSP LLE.Siphillis
3.5-1371Debian 7AMD Phenom II X3 720 @ 2.8GHzNVIDIA GeForce GT 520EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.
4.0Windows 7AMD A4-3305 @ 2.3GHzAMD Radeon HD 6480G30-40FPS with bad qualityhueenergott
4.0Intel Pentium Dual-Core @ 2.5GHz20-30FPS Playable/With Recommended Configuration
4.0Ubuntu 14.04 LTSAMD FX 4300 @3.8GHzNVIDIA GeForce GT 730Perfect at 60FPS, 1.5IR and 2xAA, Much faster than Windows 8Wiltaprizes
4.0.2Windows 7Intel Core i7-2670QM @ 2.2GHzNVIDIA GeForce GT 540mOkay performance, 60FPS without Anti-Aliasing and at 1x native resolution. In the level selection it is laggy and audio crackles.daviddiack
4.0.2Arch LinuxIntel Core i7-2600 @ 2.6GHzNVIDIA GeForce GTS 450Perfect.10n45
4.0.2Windows 7Intel Core i7-4770 @ 3.4GHzAMD Radeon HD 7770Played the entire game and made videos of all levels, star coins, and secret goals. Watch all the videos and get my config here: LINK to video playlist (1080p)FreeEmulator
4.0.2Windows 7Intel Dual Core E5700 @ 3GHzIntel G41 Express ChipsetGreat FPS (50-60) With a custom configuration and Frameskipping in 2. Link to config and gameplay: https://youtu.be/GMACly8xQm4TailsDoll RollinsR
4.0-1349Windows 8AMD FX-6300 @ 3.6GHzAMD Radeon HD 6450Stable 60FPS. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop (15-25FPS).Faefdsedf
4.0-1364Windows 8Intel Core i7-4770K @ 4.5GHzNVIDIA GeForce GTX 770 SLIPerfect emulation = 60FPS with 4x native resolution and antialiasing 16x.Xelion
4.0-1963Windows 7AMD FX-6300 @ 3.5GHzAMD Radeon HD 7990Stable 60FPS @ 4x internal resolution + 16x aniso. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop, even at 1x internal resolution. (15-25FPS).
4.0-3369Windows 7Intel Core i5-2430M @ 2.4GHzIntel HD Graphics 3000Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.Talos
4.0-3502Windows 7Intel Celeron B820NVIDIA GeForce GT 620MPerfect, 60FPS using frame skip (4)MiiMaker
5.0-rc-33Mac OS X 10.10.3Intel Core i5 @ 3.3GHzIntel IrisI mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.
4.0-7636Windows 10AMD FX-8350 @ 4GHzAMD Radeon R9 280x60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF
4.0-7816Windows 10Intel Core i7-4790K @ 4GHzNVIDIA GeForce 550 TiAlmost flawless. The only minor thing I noticed was a slowdown in the first room of 6-FortDurandal
5.0Windows 10Intel Core 2 Quad Q6600 @ 2.4GHzNVIDIA GeForce 550 TiPerfectly playable, even with this somewhat old PC. Full speed at all times at 60 FPS with minor or no glitches at all.
5.0Windows 10Intel i5-6600k @ 3.5GHzAMD RX 460Perfect 60FPS at highest graphical settings. Works well with emulated controllers too.Luca
5.0Windows 7AMD A8-5600K @ 4GHzNVIDIA GeForce GTX 570Perfectly Playable @60FPS, 3x Native, 4xMSAA.Gewalt
5.0Windows 10Intel Xeon X5650 @ 2.66GHzNVIDIA GeForce GTX 960 TINo problems with default configuration, works well with Wiimote and Mayflash DolphinbBaralhuno1
5.0-4662Windows 10Intel Celeron G1610 @ 2.6GHzIntel HD GraphicsPerfect emulation using default configuration. Almost no frame drops.EblfIYH
5.0-7040Windows 10Intel Celeron G1820 @ 2.7GHzNVIDIA GeForce GTX 960Tested with auto internal scaling, no problems. Stutters just a little when loading something.clorophilla

Gameplay Videos

Super Mario series
GameCube
Nintendo Wii
  • Super Mario Galaxy(2007)
  • New Super Mario Bros. Wii(2009)
  • Super Mario Galaxy 2(2010)
  • Super Mario All-Stars: 25th Anniversary Edition(2010)
  • Virtual Console
    • Super Mario Bros.(1985/2006)
    • Super Mario Bros.: The Lost Levels(1986/2007)
    • Super Mario Bros. 2(1988/2007)
    • Super Mario Bros. 3(1988/2007)
  • Super Mario World(1990/2006)
  • Super Mario 64(1996/2006)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=New_Super_Mario_Bros._Wii&oldid=166914'
    Progress Continues
    We've already had 11824 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2019 and January 2020 Progress Report.
    The Dolphin Emulator Wiki needs your help!
    Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
    Size of this preview: 426 × 599 pixels. Other resolutions: 171 × 240 pixels 640 × 900 pixels.
    Original file ‎(640 × 900 pixels, file size: 107 KB, MIME type: image/jpeg)

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    current06:27, 1 November 2015640 × 900 (107 KB)Wildgoosespeeder(talk contribs)'Real' boxart.
    19:04, 18 August 2012512 × 720 (116 KB)Kolano(talk contribs)
    15:30, 12 April 2010290 × 408 (43 KB)WikiAdmin(talk contribs)
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